NYU/ITP

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THIS MATERIAL ©1978–2016 SALLY A. APPLIN AND MICHAEL D. FISCHER. ALL RIGHTS RESERVED.


Sally earned her Masters' degree (Masters' of Professional Studies (MPS)) from New York University, Tisch School of the Arts, Graduate Department, Interactive Telecommunications Program, NYU/ITP:

Awarded Departmental Prize for "Excellence in Design Aesthetics" • Awarded Graduate Assistant Scholarship

"ITP is a two-year (60 unit (MPS) Masters) graduate program located in the Tisch School of the Arts at NYU whose mission is to explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people's lives. Perhaps the best way to describe us is as a Center for the Recently Possible." - ITP Website

Sally Applin at ITP

• Sally's contribution to The Virtual Museum project, a collaborative project with Apple Computer's 3D Graphics Group under Dr. Frank Crow, formed her Masters' Thesis at NYU/ITP under the category of Production Thesis. This included design, artwork, UX (non-3D), non-3D graphics content development, and some HyperTalk scripting.

• Paper: The Virtual Museum: Interactive 3D Navigation of a Multimedia Database - Gavin Miller1, Eric Hoffert1, Shenchang Eric Chen1, Elizabeth Patterson1, Dean Blackketter1, Steve Rubin1, Sally Ann Applin2, Derrick Yim3, Jim Hanan4

• Abstract: The Journal of Visualization and Computer Animation - Computer Animation and Virtual Worlds Volume 3, Issue 3, pages 183–197, July/September 1992

"The Virtual Museum is an interactive, electronic museum where users can move from room to room, and select any exhibit in a room for more detailed examination. The exhibits in the museum are educational, encompassing topics such as medicine, plant growth, the environment, and space. To facilitate interaction with the museum, a new method for navigating through a prerendered 3D space, and interacting with objects in that space has been developed, called ‘virtual navigation’. Virtual navigation employs real-time video decompression for the display of, and interaction with, high-quality computer animation. In addition, a representation for 3D objects in animated sequences is used which permits pixel-accurate, frame-accurate object picking, so that a viewer can select any 3D object to trigger movement within the 3D space, to examine an exhibit in animated form, or to play a digital movie or soundtrack. The use of precomputed video permits 3D navigation in a realistic-looking space, without requiring special-purpose graphics hardware."

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